package Box2D.Collision
{
	import Box2D.Common.b2Wrapper;
	
	public class b2TOIOutput extends b2Wrapper
	{
		public static const e_unknown:int = 0
		public static const e_failed:int = 1
		public static const e_overlapped:int = 2
		public static const e_touching:int =3
		public static const e_separated:int = 4
		public function b2TOIOutput()
		{
			super(callDirect('b2TOIOutput_new'));
		}
		
		public function get state():int{return getInt(0)}
		
		public function get t():Number{return getNumber(4)}
	}
}